Title: “Kreative Mode beim Bedrockabgrundste-in”, oil on canvas, artist: Mudda Prahler
There was recently a post on Gamasutra with the title: Titanfall: Why Respawn is punishing cheaters. The computer game Titanfall is a First person shooter that can be played with a couple of people in one environment. Wikipedia describes it as follows:
Players fight either on foot as free-running “Pilots” or inside agile mech-style walkers called “Titans” to complete team-based objectives on a derelict and war-torn planet as either the Interstellar Manufacturing Corporation (IMC) or the Militia.
I don’t know Titanfall (In general I have been playing first person shooters rather rarely) but what apparently happened was that there where too many people cheating in the game.
In the post it isn’t really described what exactly is implied by cheating, but what I refer from the “punishment” announcement, I think what was happening was that some people used game bots and in particular socalled aimbots, which are software solutions which make shooting easier in such a game. From the Titanfall announcement:
You can play with other banned players in something that will resemble the Wimbledon of aimbot contests. Hopefully the aimbot cheat you paid for really is the best, or these all-cheater matches could be frustrating for you. Good luck.
I was asking myself though wether this action is part of some viral marketing campaign. That is that some cheaters could think that it could be way cooler to “win the Wimbledon of aimbot contests” rather than the usual game. Given that Titanfall had however performance problems which as it seems where due to overloaded game servers and connections, it doesn’t though look as if this would improve with aimbot contests.
In this context:
In a citation about a report by a tech- and investment-advisory firm in the time article: The Surprisingly Large Energy Footprint of the Digital Economy
In his report, Mills estimates that the ICT system now uses 1,500 terawatt-hours of power per year. That’s about 10% of the world’s total electricity generation
The New York times article: Power, Pollution and the Internet remarks the following about e.g. US data centers:
Nationwide, data centers used about 76 billion kilowatt-hours in 2010, or roughly 2 percent of all electricity used in the country that year, based on an analysis by Jonathan G. Koomey, a research fellow at Stanford University who has been studying data center energy use for more than a decade. DatacenterDynamics, a London-based firm, derived similar figures.
A summary of the last IPCC report about climate change and global warming.
In Berlin there is currently the International games week Berlin.