Archive for July, 2006
Wednesday, July 12th, 2006
Plasma again. This time Pictoplasma though. A conference on contemporary character design and art will take place from Oct. 11-14 2006 in Berlin. It is organized by Pictoplasma. The conference fee is 190 Euro. Early bird registration until Aug.1 2006 140 Euro. If you still have some money left after registering you can sponsor the upbringing of a character orphan, which means to help a little, flatfaced character to step out into the real (?) 3D world (for already sponsored characters see image above).
posted by nad | 3d, art and design, berlin | 1 Comment »
Tuesday, July 11th, 2006
Yes we did it: Finally there is a public jReality release (BSD license). jReality is a 3d graphics library written in Java. It is developed at TU Berlin, University of Munich and Citty College New York at the moment. it has already been used in several of our daytar projects like seidesein, ADDeye, or vitruman.
posted by timh | 3d, animation, art and design, math, visualization | 1 Comment »
Monday, July 10th, 2006
Today 150 years ago Nicola Tesla was born – a well-known electrical engineer, physicist and … (more…)
posted by nad | berlin, physics, trips | 1 Comment »
Monday, July 10th, 2006
I’m in Melbourne right now and since my luggage (with my jacket) will take another day to arrive I had to find me a gentle and warm place to escape the australian winter. What I found is the acmi. (more…)
posted by timh | art and design, games, trips, Uncategorized | 1 Comment »
Sunday, July 9th, 2006
There is going to be a short conference on Film, TV and Computer at the academy of sciences in Berlin from July 19-21. Website (in german) here.
It is free for students, 100 Euros for everybody else.
The conference is about the interaction between film and computer science and how the two areas merge into something new. There will be a conference gaming lounge and we will show there our installation “seidesein”.
The conference will also host a videoconference with the digitalcinemasociety
posted by nad | animation, berlin, Film, software | No Comments »
Sunday, July 9th, 2006
via vvork.com.
Carpet invaders was shown in Bucharest in 2004.
Janek Simon can currently be seen in Berlin in the new gallery called ZAK in Berlin, Linienstr. 141. with his work “Departure / Take off”: –a video where all the church towers of his hometown Krakow are becoming rockets which go off into space, leaving Krakow churchtower-naked.
posted by nad | art and design, berlin, games | No Comments »
Saturday, July 8th, 2006
We put a new processing applet with the title “Mahrzipanien” on the daytar art page.
posted by nad | 3d, architecture, art and design, berlin, math | No Comments »
Saturday, July 8th, 2006
In the blog post “LaTeX and Metafont” two projects which massively scan in books were mentioned. Another mentionable project is the Gutenberg project. Here one can find e.g. the book of (more…)
posted by nad | 3d, art and design, math, perception, physics, visualization | 1 Comment »
Thursday, July 6th, 2006
Animation “Gym 3” by Ana Maria Uribe 1998
The argentinian artist Ana Maria Uribe (1944-2004) started out in the 1960’s with creating typoemas — static black-on-white visual compositions rendered using a standard typewriter (a Lettera 22 with a the Pica font). She was inspired by e.g. works of Morgenstern and the brazilian concretes (which I do not know). In the eighties she began to include animation into her poetry, which led to her anipoemas. She finally published some of her works also on the internet. I like these works on the net very much but I do not want to comment on them – they speak quite for themselves.
Her website is mirrored at the site of Jim Andrews (her original page has a lot of advertisements since it is hosted by tripod). Jim did also an overview page with more information on her.
Jim Andrews is an artist who also works with visual poetry, explore his site!. My definite favorite is the artistic game arteroids from 2003 – a shockwave game which is a poetic reinterpretation of the Atari arcade game asteroids from 1979.
posted by nad | animation, art and design, games | No Comments »
Wednesday, July 5th, 2006
99% of todays math literature are typeset with a typesetting language called “LaTeX”. There is basically no other way nowadays to publish mathematical texts in a decent form. In earlier times publishing mathematical texts was tedious. (more…)
posted by nad | art and design, communication, math | 1 Comment »