Archive for the 'animation' Category

space invaders re-enactments

Wednesday, August 1st, 2007
invaders.jpg

There seems to be a trend to re-enact the classic game space invaders in various ways. Here are some examples: with peoples, with candles , and with all sorts of things (the last two have other game classics as well).

stomp – sort of

Saturday, July 7th, 2007
groove.png

a nice flash animation by dustball

debris by Farbrausch

Monday, May 21st, 2007

debrisFarbrausch.jpg

Not the newest news, but still noteworthy – the demo “debris” by Farbrausch, which was the winner of the demoparty breakpoint in April. The demo is a windows executable of 177 kByte! The trailer reminds a bit of sometimes and sometimes of float and Kapitaal.

A video of the demo can be found on youtube

As promised they have made the tool for generating the procedural textures available now: it ist called .werkkzeug 3 TE (while the tool is free, the texture generation library needs to be purchased).

Charles Ton

Saturday, April 28th, 2007

maile.gif

“Asci mails dancing together”

For the long Mayday weekend: Amazing Al Minns and Leon James dancing together in this ukrainian Mash-up by the band Танок На Майдані Конґо. I am probably a bit biased due to my fondness for eastern european music — since of course the daft punkmash up and the original version of the Charleston are also very very good.

Hairy tales

Wednesday, April 11th, 2007

nadwuschel.JPG
Bad hair – do or day?

When looking at my unkempt twirls in the morning this rather scary variation of Rapunzel came to my mind.

Le manoir du diable

Monday, March 5th, 2007

spectres.jpg

update 22.02.2011: the above image is a mashup of a photoshopped poster for the below referenced film starring at theatre Houdin from an unknown author and some fotoshopped rainbow colors from some astrophysics film.

In 1896 Georges Méliès produced with “Le manoir du diable” the first horror movie in film history. And even more this 2 minute stop-motion special effects film was also the first colour film in film history. The colouring in this film was done by hand on each single image. Colouring black and white films can be seen as a kind of “branding” . It actually took quite a time until it was possible to automatically color films with a -more or less- full color spectrum. This was achieved in 1932 with the Three-strip Technicolor process in the animation “Flowers and Trees”. The first colored feature film in film history was then “Becky Sharp” of 1935 displaying the typical bright technicolor colors.

I was always wondering why films and images of cosmological events like e.g. about the big bang or supernovae look as if they were shot in technicolor, although they were digitally processed.

The reason for this is that the unvisible light spectrum (and the brightness) gets transferred into a visible spectrum via a human interference:
-> Where do those images come from

finding the right proportions

Monday, January 29th, 2007

Duchenne.jpgMécanisme de la Physionomie Humaine by Guillaume Duchenne from wikipedia

The face of a human (lets include the ears) is the part of a human body which is usually adressed first as an interface to the human mind and body behind it. And most often it stays the main interface to be used by other humans (and animals). After a first contact people may shake hands a.s.o. but still the face is usually the starting point for facing each other and together with subtle gestures it can give way to a very fast judgements about the personality of people.

So it is no wonder that a portrait of a person almost always includes the face. Faces usually move and the movement is very important in the perception of a face. However in a portrait painting or a portrait fotograph there is no movement and – still – portraits describe the person behind the face – at least to a certain extend. It is also a wellknown rumour (I couldnt find a study on it) that a drawing reflects the painter to a certain extend, like e.g. fat artists apparently tend to draw persons more solid then thin artists a.s.o.

So it is no wonder that people try to find laws, for e.g. when a (still) face looks attracting to others and when not. Facial expressions (see above image) play a significant role (see also this old randform post). But also cultural things etc. are important. But still – if we assume to have eliminated all these factors as best as possible (by e.g. comparing bold black and white faces of the same age group looking emotionless) – then is there still a link between the appearance of a face and the interpretation of the human character behind the face? How stable is this interpretation, like e.g. when the face was distorted by violence or an accident? How much does the physical distortion parallel the psychological?

All these studies are of course especially interesting when it comes to constructing artificial faces, like in virtual spaces or for humanoid robots (e.g. here) (see also this old randform post).

Similar questions were also studied in a nice future face exhibition at the science museum in London organized by the Wellcome Trust.

An analytical method is to start with proportions, where there are some prominent old works, like Leonardo’s or Duerer’s studies, leading last not least to e.g. studies in artificial intelligence which for example link “beautiful” proportions to the low complexity of the corresponding encoded information.

These questions are a bit related to the question of how interfaces are related to processes of computing, also if one doesnt just think of robots. It concerns also questions of Human Computer Interactions as we saw above and finally Human Computer Human Interactions, which were thematized e.g. in our work seidesein.

update June 14th, 2017: according to nytimes (original article) researchers from caltech have apparently found the way how macaque monkeys encode images of faces in their brain. The article describes that the patterns of how 200 brain cells were firing could be translated into deviations form a “standard face” along certain axes, which span 50 dimensions, from the nytimes:

“The tuning of each face cell is to a combination of facial dimensions, a holistic system that explains why when someone shaves off his mustache, his friends may not notice for a while. Some 50 such dimensions are required to identify a face, the Caltech team reports.

These dimensions create a mental “face space” in which an infinite number of faces can be recognized. There is probably an average face, or something like it, at the origin, and the brain measures the deviation from this base.

A newly encountered face might lie five units away from the average face in one dimension, seven units in another, and so forth. Each face cell reads the combined vector of about six of these dimensions. The signals from 200 face cells altogether serve to uniquely identify a face.”

If I haven’t overseen something the article though doesn’t say, how or whether that “standard face” is connected to “simple face dimensions”, i.e. “easy to compute facial features” as mentioned above. By very briefly browsing/ diagonally reading in the original article I understand that the researchers pinpointed 400 facial features, 200 for shape and 200 for appearances and then looked in which directions those move for a set of faces, then extracted those “move directions” via a PCA and then noticed that specific cells first reacted mostly only to 6 dimensions and secondly that the firing rate varied, which apparently allowed to encode specific faces in a linear fashion in this 50 dimensional space. I couldn’t find out in this few minutes reading whether the authors give any indication on how e.g. the “shape points” (figure 1a in the image panel) move when moving along one of the 25 shape dimensions, i.e. in particular wether some kind of Kolmogorov complexity features could be extracted (as it seems to be done here) or not.

It is also unclear to me what these new findings mean for the “toilet paper wasting generation” in China.

By the way in this context I would like to link to our art work CloneGiz.

supinfocomsoup

Wednesday, January 24th, 2007

supinfocomsoup.jpg

Ah, supinfocom student short“. A very poetic short video in which students are showing what they have learned at supinfocom.
-> youtube link
-> daytars interactive alphabetsoup

via ehrensenf.

happy…

Wednesday, January 17th, 2007

(more…)

batrachian

Friday, December 8th, 2006

tinyToad.jpgtinyToadR.jpg
The images display two batrachians: a real toad (a gulf coast toad) and one from the nvidia demo (of their current graphics card flag ship). One can interact with both of them now (gulf coast toad and nvidia frog). While the graphics are amazing (but obviously still not photo realistic in case of the nvidia frog), the simulated frog seems to miss quite some ai. So maybe they should give it some boost with an ai accelerator card.
(images from the respective links)