A sort of brief follow-up to the last two posts about simulations. Here a link to Tim’s simulation of a critter under the couch.
Archive for the 'Film' Category
foto by fotonotof
Short notice: as published in one of the current gazettes (2010-04-20) of the US Trade mark office the company Disney had filed an application for the name “snow white” (if I understood correctly ?) for:
Production, presentation, distribution, and rental of motion picture films; production, presentation, distribution, and rental of television and radio programs; production, presentation, and rental of sound and visual recordings; production of entertainment shows and interactive programs for distribution via audio and visual media, and electronic means; production and provision of entertainment in the nature of shows, current events news, and entertainment information via communication and computer networks; amusement park and theme park services; educational and entertainment services rendered in or relating to theme parks, namely, live stage shows, live amusement park shows, live performances by costumed characters, and presentation of live theatrical performances; presentation of live stage shows; presentation of live show performances; entertainment in the nature of theater productions; entertainer services, namely, live appearances by a professional entertainer
In the image above it looks as if a boat ferries across to Isola di San Michele. However what you see there it is just Isola di San Giorgio Maggiore. Nevertheless in Venice you may still feel as if Tadzio from the famous film may lurk around the corner any next moment.
The video behind the link shows how to play drums and piano without knowing how to play drums or piano – really. It’s just time line editing: stop motion drums and piano.
Since I don’t have a mobile phone blogging tool or even a laptop I couldn’t life blog from the NMI conference at the academy of sciences. So here comes a little summary about the topics and speakers of last Wednesday.
update 22.02.2011: the above image is a mashup of a photoshopped poster for the below referenced film starring at theatre Houdin from an unknown author and some fotoshopped rainbow colors from some astrophysics film.
In 1896 Georges Méliès produced with “Le manoir du diable” the first horror movie in film history. And even more this 2 minute stop-motion special effects film was also the first colour film in film history. The colouring in this film was done by hand on each single image. Colouring black and white films can be seen as a kind of “branding” . It actually took quite a time until it was possible to automatically color films with a -more or less- full color spectrum. This was achieved in 1932 with the Three-strip Technicolor process in the animation “Flowers and Trees”. The first colored feature film in film history was then “Becky Sharp” of 1935 displaying the typical bright technicolor colors.
The face of a human (lets include the ears) is the part of a human body which is usually adressed first as an interface to the human mind and body behind it. And most often it stays the main interface to be used by other humans (and animals). After a first contact people may shake hands a.s.o. but still the face is usually the starting point for facing each other and together with subtle gestures it can give way to a very fast judgements about the personality of people.
So it is no wonder that a portrait of a person almost always includes the face. Faces usually move and the movement is very important in the perception of a face. However in a portrait painting or a portrait fotograph there is no movement and – still – portraits describe the person behind the face – at least to a certain extend. It is also a wellknown rumour (I couldnt find a study on it) that a drawing reflects the painter to a certain extend, like e.g. fat artists apparently tend to draw persons more solid then thin artists a.s.o.
So it is no wonder that people try to find laws, for e.g. when a (still) face looks attracting to others and when not. Facial expressions (see above image) play a significant role (see also this old randform post). But also cultural things etc. are important. But still – if we assume to have eliminated all these factors as best as possible (by e.g. comparing bold black and white faces of the same age group looking emotionless) – then is there still a link between the appearance of a face and the interpretation of the human character behind the face? How stable is this interpretation, like e.g. when the face was distorted by violence or an accident? How much does the physical distortion parallel the psychological?
An analytical method is to start with proportions, where there are some prominent old works, like Leonardo’s or Duerer’s studies, leading last not least to e.g. studies in artificial intelligence which for example link “beautiful” proportions to the low complexity of the corresponding encoded information.
These questions are a bit related to the question of how interfaces are related to processes of computing, also if one doesnt just think of robots. It concerns also questions of Human Computer Interactions as we saw above and finally Human Computer Human Interactions, which were thematized e.g. in our work seidesein.
LiVES is an open source (of course) video editing and vj-ing tool. It allows for a way more playfull approach to video manipulation than say cinelerra which probably comes closest to apples final cut pro or Premiere pro on Linux systems. Have a look at the demos for lives (the image above is taken from the first demo by salsaman).