Archive for September 1st, 2006

Fallingwater in heaven

Friday, September 1st, 2006

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Every architectural student has to pilgrim to Falling water. For european architecture students this is a rather expensive architectural initiation rite. A cheaper possibility is to visit it with the game engine Half-life II, where an architectural student named Kasperg did a model of it. Students at the Centre for Advanced Spatial Analysis (what a name!!!) at University College London did a fast machinima of it, using the standard sounds of Half-life so that in fact – as Pierre pointed out – one expects the grenades coming every second. Lets see when some US students do the same with Haus Wittgenstein.