{"id":415,"date":"2006-09-01T09:39:10","date_gmt":"2006-09-01T07:39:10","guid":{"rendered":"http:\/\/www.randform.org\/blog\/?p=415"},"modified":"2006-09-01T09:39:10","modified_gmt":"2006-09-01T07:39:10","slug":"fallingwater-in-heaven","status":"publish","type":"post","link":"https:\/\/www.randform.org\/blog\/?p=415","title":{"rendered":"Fallingwater in heaven"},"content":{"rendered":"<p><object width=\"425\" height=\"350\"><param name=\"movie\" value=\"http:\/\/www.youtube.com\/v\/Tqsk4WARk2I\"><\/param><embed src=\"http:\/\/www.youtube.com\/v\/Tqsk4WARk2I\" type=\"application\/x-shockwave-flash\" width=\"425\" height=\"350\"><\/embed><\/object><br \/>\n<a href=\"http:\/\/www.youtube.com\/watch?v=Tqsk4WARk2I\">youtube link<\/a><br \/>\nEvery architectural student has to pilgrim to <a href=\"http:\/\/en.wikipedia.org\/wiki\/Falling_water\">Falling water.<\/a> For european architecture students this is a rather expensive architectural initiation rite. A cheaper possibility is to visit it with the game engine Half-life II, where an architectural student named <a href=\"http:\/\/twhl.co.za\/userprofile.php?id=1210\">Kasperg<\/a> did a <a href=\"http:\/\/twhl.co.za\/mapvault_map.php?id=3657\">model<\/a> of it. Students at the <a href=\"http:\/\/digitalurban.blogspot.com\/2006\/08\/frank-lloyd-wright-architectual.html\">Centre for Advanced Spatial Analysis<\/a> (what a name!!!)  at University College London did a fast machinima of it, using the standard sounds of Half-life so that in fact &#8211; as Pierre pointed out &#8211; one expects the grenades coming every second. Lets see when some US students do the same with <a href=\"http:\/\/de.wikipedia.org\/wiki\/Haus_Wittgenstein\">Haus Wittgenstein.<\/a><\/p>\n<p>via  <a href=\"http:\/\/www.dr0p.net\/testdoc\/\">dr0p.net<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>youtube link Every architectural student has to pilgrim to Falling water. For european architecture students this is a rather expensive architectural initiation rite. A cheaper possibility is to visit it with the game engine Half-life II, where an architectural student named Kasperg did a model of it. Students at the Centre for Advanced Spatial Analysis [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[],"_links":{"self":[{"href":"https:\/\/www.randform.org\/blog\/index.php?rest_route=\/wp\/v2\/posts\/415"}],"collection":[{"href":"https:\/\/www.randform.org\/blog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.randform.org\/blog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.randform.org\/blog\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.randform.org\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=415"}],"version-history":[{"count":0,"href":"https:\/\/www.randform.org\/blog\/index.php?rest_route=\/wp\/v2\/posts\/415\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.randform.org\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=415"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.randform.org\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=415"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.randform.org\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=415"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}