Every architectural student has to pilgrim to Falling water. For european architecture students this is a rather expensive architectural initiation rite. A cheaper possibility is to visit it with the game engine Half-life II, where an architectural student named Kasperg did a model of it. Students at the Centre for Advanced Spatial Analysis (what a name!!!) at University College London did a fast machinima of it, using the standard sounds of Half-life so that in fact – as Pierre pointed out – one expects the grenades coming every second. Lets see when some US students do the same with Haus Wittgenstein.