Archive for the 'games' Category

sim sin correctional possibilities

Sunday, March 3rd, 2013


artwork: “Berlin citysimbim” by glocki

This post is a kind of follow-up post to the last one, which dealt amongst others with simulations of political/economic scenarios in multiplayer online games. In a couple of days a new SimCity game will come out and as Wikipedia puts it:

This version of SimCity will be the first to feature full online play since Maxis’s SimCity 2000 Network Edition,[1] allowing for regions to house multiple cities from different players. Regions can alternatively be set to private for solo play.[31] SimCity will require players to be logged into EA’s Origin service to play the game, including when playing single player.

or as SimCity.com puts it:

SimCity has truly connected cities within larger regions for the first time. Cities do not exist in a bubble – they are living, breathing systems that make up a region – and now you can trade and share resources among cities and regions in real time.

Unfortunately the above mentioned Origin seems to have sofar stirred up a lot of controversy about privacy issues. In Europe there are currently new data protection regulations underway, which by the way seem to be heavily “informed” by lobbyists. (The website Lobbyplag (unfortunately sofar only in german) gives an overview, which law drafts have been directly pasted in from which lobbyists brochures.) In view of this ungoing process it is thus however sofar not clear wether any of the discussed privacy issues of Origin will have any or what juridicial consequences.
SimCity2013 seems to allow for no modding at least right after launch. That is in an interview with gameinformer SimCity lead producer Kip Katsarelis replied to the question:
Is there an element of user-created content and sharing in city customization?

We’re not committing to any of that at this time, but we know that is part of Maxis. In SimCity 4, a lot of those tools were released pretty much a year after launch. So, definitely on our minds, but I can’t promise that we’re delivering on any of that right now.

If modding would have been possible then -apart from eventual privacy/data protection problems- the people from the project of the last post could have eventually thought about wether it would make sense to use SimCity2013Mods for their purpose. However it should also pointed out, that even if modding would be possible then too political game mods could pose problems.

One should also think about the economic consequences of computer simulations/games etc. (you may eventually also want to read my comment on the blog Backreaction in this context.)

Bublava and Klingenthal

Thursday, August 16th, 2012

Since its hot in the northern hemisphere here some vacation images from the last winter shot in the mountains at the border between Germany and the Czech Republic. You can see parts of the towns of Klingenthal and Bublava. I also found there also some old games from east german times.

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game talk on open knowledge conference

Wednesday, July 6th, 2011

My talk at the open knowledge confence was well perceived, however on the other hand there were not so many participants listening to my talk. In general it seemed to me that games were not (yet) in the focus of the open knowledge community. That is tere were not so many talks involving games at the conference. Nevertheless there were enough issues of importance and the conference was fun.

The slides of my talk are currently too big for upload, so I only uploaded a newer version of the article.

update (130711): The slides are available now at slideshare.net:

Talk: “Testing new toy economies/political structures in MMOGs” at slideshare.net

Open knowledge

Wednesday, June 29th, 2011

Short notice: I am giving a talk on contents of the game scheme article and the scientific platform article on July 1st at the open knoledge conference in Berlin.

uploaded

Thursday, May 26th, 2011

An upload of an updated version of the article draft “New economic schemes in games” is at the corresponding randform blogpost.

New economic schemes in games

Friday, March 25th, 2011

In the blogpost on the return of investments I proposed to use games for testing new economical scenarious. I currently try to make an article out of that.
In the draft I sofar have given an overview about games and roughly motivated why I think that it may be a good idea to introduce new economical schemes. In particular I talk about the limitations of this planet, design and in particular about something that I dubbed “recycling-run-away effect”.

Amongst others I also try to line out why I think that the nuclear waste problem may be a worse problem than the safety of reactors (see also the first post on Fukushima).

Comments are appreciated, here is the draft:

update (06072011) : This blog post is now used as a referrer URL for the game scheme article, thus newer versions of the article and comments will be uploaded more or less regularily. Please note that this offer to our randform readers costs our private money. Since randform is currently purely financed by Tim Hoffmanns income as a math professor, we may eventually be forced to reduce or close this offer, depending on download rate, inflation, etc. Most of the content of the article is also spread on the Azimuth project like the section about the Game environment. The Azimuth updates are usually more current.

->version July 06, 2011

The most essential content article of the article was presented on July 1st at the open knowledge conference 2011 in Berlin:

Talk: “Testing new toy economies/political structures in MMOGs” at slideshare.net

older versions of the article:

->version May 25, 2011

->version april 26, 2011

-> New economical schemes in games, version march 25, 2011

Machine-learning

Sunday, November 7th, 2010

Automaten-IMG_4037-450

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around teufelsee

Tuesday, October 19th, 2010

On the occasion of the current convention on biodiversity some images from a green part of Berlin, called Teufelsee (the “satanic lake”) in the district of Köpenick.

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Saturday, January 23rd, 2010

friendlyplacesurgeryDSCN8462-450

In an earlier randform post, the distribution of surplusses was discussed, among others it was proposed to simulate a different way of distributing surplusses in a game-like environment. There were some comments to this:
Sabrina Says:” why don’t you make a business model out of that game prototype?”
Victor Says:
“if you have these dangerous ideas to abolish banks or let them go bankrupt, this is communism!
And
“did you fit in all your parameters?!”

Here a reply to the comment by Victor “if you have these dangerous ideas to abolish banks or let them go bankrupt, this is communism !” :

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on the return from investments

Monday, October 19th, 2009

ehrenamtlich

Sometimes it happens that someone says to you something occasionally – like as a side remark, but that that phrase – despite its parenthetical nature – sticks in your head. Something similar to this happened to me when an intern at a german company where I was also as a student intern said to me: Nadja – one should buy shares only with gratuitous money, never with money that one needs. Maybe this phrase stuck in my head because this person was one of the very few persons in my surroundings which knew something about the stock market, who knows. However bank accountants and other financial consultants kept telling me to care for my retirement by investing in all sorts of bonds. In view of this discrepancy of recommendations and out of curiosity I thus took part in an online game which was organized by a german public TV station (If I remember correctly WISO, ZDF).

In this game one started with a fixed virtual start amount of money which could be virtually invested in real stocks at real prices. Despite that this “stock market” was only a game it nevertheless became quite captivating. I learned a lot in this game, like that it is rather difficult to have high returns on short term investments a.s.o At the end the game became quite time consuming though. But as a result I decided to follow the advice of the person from the internship which was sound. I never owned a bond.

But this little adventure in financial markets taught me more. It made me clear that the feature of “surplus” or “gratuitous money” is quite essential. Or in other words the often proclaimed view that financial markets are democratic and open to everybody seems to be more informed by concrete interests (like to sell financial packages to laypersons) than by actual facts.

Further deduction allows to say in a simplified manner that there are the following ways to become rich (we leave marriage and adoption out): that is either by being able to “sell” highly demanded goods (like done by hollywood actors, exceptional artists, rags to riches etc.) or via owning a surplus and letting the “money work” with high returns and/or a combination of the two. Lotto wins etc. are the exception to this rule. Lets consider criminal activities also as an exception.

It is interesting to observe that the first kind, i.e. the “self-made” riches are rather accepted while the latter the “undeserved”, “lazy” riches are seen more critically. This holds especially true for the recent protagonists of the financial crisis who still – despite their obvious failures demand more returns and/or boni than what is commonly regarded as appropriate.

However it is undenied that surplusses and the rather decentralized investment of surplusses is somewhat necessary in a technological society.

High risk investments carry a high risk of failure and thus they usually carry a high risk of personal loss, so it makes sense that high risk investments usually result in higher returns than low risk investments, in order to encourage them. However meanwhile a lot of returns in the banking businesses are exorbitantly high even without any personal risk at all. Without exagerating it can be said that the whole regulating mechanism of return vs. risk seems to be out of control – at least in the banking business.

In short -it seems that the question of how to deal with surplusses and the “return of investments” is a rather crucial point in any economic discussion.

In particular, apart from the disastrous performance of the banking business, it can be said that “capitalism” hasn’t given a satisfying answer to the question of how to encourage investments into ventures with from the outset low return or even with from the outset no return at all, despite the fact that these investments are often crucial for technological and societal developments. In my eyes this is a major flaw of “capitalism” or however you wanna call the current system.

Considering the above observations I thus started to think about: How could this flaw be mitigated ? and: How can one come up with something?

Inspired by the above described game and also by games like the Sims which usually mimick a real world in a virtual environment (and where the gameplay is supported by the fact that people like to “train” for the real world) I asked myself to what extent a “new investment system” could be implemented in a game in order to test such a system for the real world. One knows that such “experiments” have limited capabilities of providing real life evidences, however they may be not completely useless. At least it seems that the new possibilities in times of MMPORGS havent been fully explored in economic science.

My question turned thus into: “How can one set up an investment scheme (in a game like environment) which encourages investments into ventures with from the outset low return or even no return?”

Assume we have a kind of Sims game that is sort of a real life economic scenario. Could it be supplied with a different system of money distribution and storage than with the usual banking and economical scheme, in particular the system should be able to encourage investments into ventures with no return, but which are desired for technological and societal reasons? If yes – What could be possible? What can one think of?

Here – a very incomplete and rough (and probably not working) scheme as a start, which is mainly intended to encourage brainstorming about these issues rather than provide a solution.

Starting from the crucial point that surplusses are needed for investments, lets assume there exists a certain amount of surplus. In the game that surplus is just a fixed start amount of extra money. In reality and within a country one could find such a surplus in all assets which are not unconditionally needed for covering the running costs. Its a debatable point what these are, but in richer countries one can find a surplus. Or coltishly put: Schloss Neuschwanstein could a priori be liquidized. In some sense a countries surplus is an indicator of how a country florishes. If there is no surplus and if even running costs cant be covered a country is usually considered to be bankrupt.

Now a surplus could be in total centrally distributed by a government. However similar real life experiments like in a centrally planned economy showed that this was economically less successful. Nevertheless it is meanwhile also rather undisputed that governments or other societal institutions should be able to exert an influence on the distribution of surplusses.

Hence lets e.g. assume that the given surplus is evenly distributed among the participants (in order to give the most democratic chance of investment and in order to mitigate the problem of lazy riches).

Impose the rule that any personal surplus has to be spend within a short time span into various (short and long term) investments (so money has to be invested). The investments have to promise “benefits” that is either one can collect benificiary points (being e.g. issued by societal institutions prior to investment) for investments into ventures with low or no return or one can collect money returns. For the work which is related to the distribution of the surplus each participant gets a “wage” which can be used for one’s own consumption. The wage is dependend on the success of the investments. If an investment yields no return or no beneficiary points or worse if even the investment is lost then the participant is “punished”. E.g. in the worst case that is if the whole surplus is lost then the participant is punished with “getting no wage from surplus”. The actual size and dependency of the wage with respect to the earned returns and/or beneficiary points is thus an important parameter.

All made returns and beneficiary points enter the personal surplus and have to be reinvested. A venture may store collected investment and eventually issue interests until the needed lump sum is collected that would accomodate for the storage effect of banks.

It may be also be good to allow only for investments which are not ones own investments. This would e.g. encourage long-term investments, since the surplus could anyways not be spend on ones own projects and thus accomodate at least partially for the intermediation function of banks.

Note that the distribution of beneficiary points is also an important parameter. (please see also this randform post about assigning values) In particular beneficiary points may be distributed to such different things as newcomer bands, extraordinary social activities/aid or research in quantum gravity.